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BTS Nirvana

Manufactured By :

BTS Bioengineering, Italy

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  • Description
  • Videos
  • Specifications

WHAT IS NIRVANA?

NIRVANA is a medical device based on virtual reality for motor and cognitive neurorehabilitation of patients with various neurological disorders like Stroke, Cerebral Palsy, Parkinson, Autism and of any age (children, adults, elderly).

HOW IT WORKS

NIRVANA creates a “sensory room” where the patient can live an immersive stimulating experience in different realistic scenerios.
It allows you to make the patient’s rehabilitation process more effective by involving the subject in a stimulating experience.
Exercises can be edited in real time and adapted to the specific patient’s abilities.

CUSTOMIZABLE CLINICAL EXERCISES

The core of NIRVANA is the exercises database, grouped in 6 categories and developed in collaboration with a clinical staff.

EASY-TO-READ REPORT

During the exercise, the system measures and generates all significant indexes of the patient’s progress, through an easy-to-read report.

ACCESSIBLE FROM PC, TABLET AND SMARTPHONE

You can use the system thanks to a web-based interface compatible with all devices and operating systems.

MULTI-USER

The software can be used by several users creating multiple accounts (physicians, physical therapist, occupational therapist).

WEB-BASED INTERFACE

The rehabilitation sessions can be created or examined remotely thanks to an innovative and easy-to-use web-based interface software.

 

THE PATIENT BECOMES THE ACTIVE PROTAGONIST OF HIS TREATMENT WITH FUN AND CUSTOMIZED EXERCISES

ADVANTAGES FOR PATIENTS

It stimulates proactivity
A more motivating and involving treatment appears to be more effective providing better results in less time.

Immersive experience and complete freedom of movement
The patient is free to move spontaneously without the obstruction of glasses, gloves and various sensors and can perform rehabilitation exercises using his aids, such as walker, crutches and wheelchair.

Direct interaction with the virtual environment
It is the only system where the patient directly interacts with the virtual environment avoiding any simulator (Avatar) that takes the neurological patient away from reality.

ADVANTAGES FOR CENTERS

It raises the prestige of the rehabilitation center
Your center can offer a cutting-edge technological equipment.

It diversifies the therapy options
It supports the best clinical tradition with an innovative rehabilitation methodology.

It optimizes the rehabilitation time
It is possible to rehabilitate several patients simultaneously under the supervision of a single therapist.

It improves the patient communication
It helps you communicate effectively with the patient thanks to its complete, clear and easy-to-read reports.

AVAILABLE EXERCISES

The system is preconfigured with a set of exercises, that can be customized according to the level of difficulty, speed of performance and sensitive area to various patients categories.
The exercises have been entirely developed in collaboration with clinical experts recognized by the International Scientific Community.
By using this system, more patients will be rehabilitated simultaneously and under the supervision of a single therapist.

SPRITES

The exercises in this category require the patient to reach and touch different series of objects. The touch of the patient activates an audio-visual feedback.

FOLLOW ME

In this category the patient deals with the execution of fun and interactive exercises whose task is to follow the moving objects. An audio-visual effect rewards the patient when he hit the target.

HUNT

It includes exercises aimed at developing motor and cognitive skills in which the patient must reach various elements that appear randomly, for a limited time, on the projected scenery. If the patient reaches the target, then an audio-visual feedback is generated.

 

MOTION

This category includes exercises focusing on movement quantity: the patient should cover the largest portion of the projection or, on the contrary, try to keep a fixed position (trunk and limbs control).

 

GRASPING

The patient, immersed in a scenario that recreates everyday life situations, has to simulate the grasp of an object and the following positioning in a target point.

 

GAMES

This category includes scenarios and effects that can be used freely to set up personalized exercises for a more playful purpose.

 

CREATE YOUR SENSORY ROOM

The NIRVANA SENSORY ROOM doesn’t require a dedicated space.
Sensors and projectors do not actually take up any floor space.

 

1    Workstation
Control unit and elaboration unit can be placed on a small-size table.

2    Digital video projectors

3    Movement detection units
can be fixed on walls or ceiling.

4    Wall projection surface 
Recommended sizes 250x140 cm. For the background, it is possible to use either a white wall or a standard projection screen. Furthermore, if the spaces allows you to use a rear projection screen then it is also another viable solution.

5     Floor projection surface
Recommended sizes 300x170 cm. The image can be projected directly on most existing floors without the adoption of reflective carpets (a light color for them is recommended).

6    Free area for the execution of the exercise

 

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